In my post about how we are adding client-side caching to Grooveshark 2.0, I mentioned one of the ways we are taking advantage of the fact that thanks to using Flash, we have a full-blown stateful application.
As Grooveshark evolves and the application becomes more sophisticated, the PHP layer is more and more becoming just an interface to the DB. The application just needs the data; it knows exactly what to do with it from there. It also only needs to ask for one type of data at a time, whereas a traditional webpage would need to load dozens of different pieces of information at the same time. So for our type of application, magic methods and ORM can really just get in the way when all we really need is to run a query, fill up an array with the results of that query, and return it.
Our old libraries employing ORM, magic methods and collections, were designed to meet the needs of a typical website and don’t necessarily make sense for a full-fledged application. On a webpage, you might only show 20 results at a time, so the overhead of having a bunch of getters and setters automatically fire whenever you load up your data is probably not noticeable. But in an application, you often load far more results than can be displayed, and allow the user to interact with them more richly. When you’re loading 500, or 5000 results as opposed to 20, the overhead of ORM and magic can start to really bog you down. I first noticed the overhead issue when testing new method calls for lite2, when in some cases fetching the data would take over 30 seconds, triggering my locally defined maximum execution time, even when the data was already cached.
Like any responsible developer considering making changes to code for performance reasons, I profiled our collections code using XDebug and KCachegrind, and then I rewrote the code to bypass collections, magic and all that stuff, loading data from the DB (or memcache) into an array and returning it. The difference? In the worst case, bypassing magic was an order of magnitude less work, often times far better than that. My > 30 second example took less than 1 second in the new code.
For Grooveshark 2.0 code, wherever makes sense, we are bypassing magic, ORM and collections and loading data directly. This of course means that Grooveshark is faster, but it also means that we can load more data at once. In most cases we can now afford to load up entire lists of songs without having to paginate the results, which in turn means fewer calls to the backend *and* much less work for the database. Whenever you must LIMIT results, you must also ORDER BY the results so they come back in an order that makes sense. Not having to ORDER results means in many cases we save an expensive filesort which often requires a temporary table in MySQL. Returning the full data set also allows the client to do more with the data, like decide how the results should actually be sorted and displayed to the user. But that’s another post…